Is this a two million seller over the next year and a half? It very well may be. If a role-playing game is about a bard, or is at least titled for one, then some care must be shown to the musical accompaniment. Interestingly enough, prior to release InXile Entertainment CEO Brian Fargo said that if The Bard’s Tale IV sells over two million copies over the first eighteen months he’ll attempt to buy back Interplay. The few performance issues aside, it’s a game that’s hard not to like. Combat has a lot going for it and keeps things interesting, but it’s always possible that not everyone feels that way on that front. The story is great, even with the occasional self-spoiler. The Bard's Tale Band, Iain Ghlinn Cuaich (Instrumental) with The Bard's Tale Band and more. Find top songs and albums by The Bard's Tale Band including Across the Seven Realms (feat. I haven’t even mentioned the puzzles, which I found to be just the right mix of difficult, neither boring nor too hard. Listen to music by The Bard's Tale Band on Apple Music. All told there are somewhere between sixty to seventy skills per class. You start with plenty of customization options, not just with character creation, but within classes and skills. There is so much going on that is good that it’s hard to even mention it all. Can’t have a game called Bard’s Tale without good music, now can you? The sound and the music are excellent as well. But that also means that like most UE4 titles, it looks really good too. UE4 games seem to have a tendency to take a long time to load in general, so comes with the territory. The load times were fairly lengthy and I did encounter a few stutters in game world while using a machine that is well above the recommended specs. The good really outweighs the bad in The Bard’s Tale IV: Barrows Deep, but there just a few other things worth mentioning in that could be better, and it has to do with performance. Given the orientation, it works well for depth and distance-it just may take a little while to realize that there really are only 4 squares each in the bottom 2 rows, and you can move between all of them. To keep things from being cluttered, the 4 x 4 squares are more of a slight trapezoid shape. That may sound silly, but the reason is that the action bar is there in the middle of your team. It may take a little time for it to sink in however that there are only 4 squares per row for your heroes and you can actually cross to the other side. This obviously allows for some movement, tactics style. The battles play out on a grid of 16 squares, 2 rows of 4 squares per side, enemies at the top of the screen, heroes at the bottom. Despite this, I was still able to take on the challenges, just with a whole lot of strategy (and even then it was usually by the skin of my teeth). Due to some poor planning on my part, I spent a good chunk of time with no Fighter in my party. There can be quite a lot going on, with some serious strategy involved further in the game. * 50 enemy types (not counting bosses!) You are the Bard, a selfish rogue weary of pointless sub-quests and rat-infested cellars.It’s not boring turn-based combat, either. Through magical song you summon characters to join your quest for coin and cleavage! Prepare to immerse yourself in over 20-30 hours of adventure, featuring: Summary: You are the Bard, a selfish rogue weary of pointless sub-quests and rat-infested cellars.
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